Enemies you encounter will also frequently taunt you in a sarcastic manner. Within these dungeons, a merchant that occasionally speaks like the one found in Resident Evil 4 will provide “strangers” with goodies – for a price. Your bros are more than happy to sit idly by while you brave the ever-changing dungeons, even going as far as to suggest that you will surely die. You can tell almost immediately that the developers opted for comedy over a more serious tone. Quest of Dungeons never takes itself too seriously. Will you survive? Probably not, but that is a rogue-like for you. Your buddies wuss out at the last minute, leaving you – the player – to take on the daunting task alone. No, this is not a sequel to Boy Band (Final Fantasy) XV – in fact, far from it. Standing for the just, four heroes set out together in hopes of vanquishing the evil, and returning the light from whence it came. Vile beings and evil lords are dead set on capturing the light of the world, storing it deep within the labyrinths of their keep. That is basically what happens in Quest of Dungeons – what starts off as a tale of four bros ultimately ends in only one dude doing something. Thus, only the bravest would fully venture out while the rest remained on the sidelines. There were times, however, when certain people – including myself – would reach their limit and not want to go further (in fear). Remember “back in the day” when you and your friends would get the idea to journey into the unknown? For me – as a child – it meant the vast woods around my subdivision, beckoning us to explore its depths every day. The premise of Quest of Dungeons is something that can somewhat serve as a reminder to your more innocent, adventure-filled, youthful years.
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